Progress of Videogaming on Cognitive Abilities

From the limited data that we gathered from our research it appears that screen exposure impacts certain individuals differently, making some more susceptible to reduced ability of inhibition and attention. The data, however, was not confined to one effect. It was found that some participants who played videogames on a regular basis were still able to successfully perform the tests measuring their attention and inhibition after completing the videogame control whereas some scored the same as they had when measured before the control, others improved, and other declined. Participants who were less accustomed to screen exposure also had the same results: some scored higher after the electronic control whereas others scored a lower or an equal amount.
Time was an important factor. It may be that the 10 minutes each subject was given to complete each control was not long enough. The amount of time each subject was allotted could also have contributed negatively to our results because in the real world the average college student isn’t exposed to only 10 minutes of screen time.
Practice effects also appear to be influencing results. Some subjects had already been exposed to the STROOP Color and Word test through school and the internet, I also noted that majority of subjects scored higher on the STROOP the second time it was given to them after each control because they were more familiar with what it entailed and what was expected of them to achieve a higher score. For example, one subject in particular vocalized when he received the STROOP for the first time that he couldn’t read the words quickly in fear of making a lot of careless mistakes, however, when given the test for the then second time after the control he was able to read more quickly because now he knew what the test entailed and was no longer worried about making errors. This possibly shows that those who obtained a higher score on this test did so because they were familiar with it not because one control affected their cognition negatively or positively.
This project has given me insight on how to work with people from a researcher standpoint. When working with human subjects patient and persistence is highly essential. From scoping, to contacting, to reminding, to participating each step requires the researcher to make the subjects feel important by knowing that they are contributing to data that can have a profound impact of the community at large.

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